Goodbye World of Warcraft, Hello Star Wars
Goodbye World of Warcraft, I’m seeing Star Wars now and we are spending a lot of quality time together.
Realistically, I dumped World of Warcraft ages ago. However, I was biding my time waiting for a new massively multi-player online role-playing game (MMORPG) to come along that I could sink my teeth into. Enter Star Wars: The Old Republic (SWTOR). SWTOR is set 300 years after the events in Knights of the Old Republic and thousands of years before the events in the classic Star Wars movies.
Clearly I’m not the only one who was looking for something new and fresh with an air of nostalgia. SWTOR has become insanely popular in the past couple of weeks, with already over a million players worldwide. I have also been approached by countless people I didn’t even know were gamers, wanting to discuss the game.
Thank you BioWare for developing a solid game. SWTOR has good game-play, a good storyline, great graphics and BioWare seems to have covered of all those little details to nail down a well-rounded gaming experience.
First of all, I’ll admit, I love loot. There, now that I’ve said it I cannot tell you how happy it makes me not to be stressed about having enough bag space to carry all of my loot and quest items. Because in this game, bags are already separated into loot and quest item slots. When you run out of slots, you simply sink some credits into bag expansion. Easy.
I love the map transparency feature. For someone who gets lost as easily as I do, it’s nice to be able to have the map up while doing exploration or trying to find a location. Cannot tell you how much time I would have likely spent wandering and getting annoyed while trying to find my way without the use of the map running in the background.
The voice-activated conversations with NPCs are such a nice touch. I really enjoy not having to read through paragraphs of dialogue and just respond by clicking one of the choices.
Let’s talk about lightsabers. Only Jedi or Sith classes can get them.The biggest highlight for me so far was whipping my very first real lightsaber out for the first time and hearing the lightsaber buzz—epic! Depending on what role you chose you can rock a single lightsaber, dual lightsabers or even a double-bladed lightsaber.
Getting to use the Jedi mind trick for the first time and having it work, was also pretty exciting! In addition, I was pleasantly surprised to get light side points. That is a feature I will never get tired of!
Companions are awesome. Depending on which companion you get, they can tank, do DPS or heal. With a couple of them you can also switch roles. In addition, for a nominal fee, you can send them off to do your bidding while you are doing other things—like planning world domination. They are multi-purpose and all you have to do is treat them well by gearing your conversation in ways that give affection points with them from time to time. Or you can treat them terribly and buy their affection with gifts.
Every time you log in, there is the text on the screen telling you where your character left off. This is great for playing multiple characters (like me because I want to check out all class skills and abilities). It’s a nice reminder of where you are at, while the game is loading.
I’ve heard that decisions you make with either dark side or light side points, come up again in the future. That should be particularly interesting considering some of the really dark choices I have made with my dark-side characters. I like the idea of consequences and having them tie into the storyline.
Those are just a few of the features of SWTOR that I like and I haven’t even gotten my ship yet! I’m certain as I delve further into the game my list will continue to grow.
Overall, SWTOR has delivered hours of entertainment. I’m having so much fun, it’s hard to just focus on one toon. The only thing I find lacking is the time to be able to spend more of it gaming.http://pokupo.com/2012/01/05/goodbye-world-of-warcraft-hello-star-wars/Video GamesMMO,Star Wars,SWTOR,The Old Republic,World of Warcraft